Tag Archives: College of Fine Arts

Black Box: a digital media work

Exerpt from Tatiana Pentes, DCA thesis, BlackBox: Painting a Digital Picture of Documented Memory, UTS, VDM Verlag, Germany 2009.

Black Box: Painting A Digital Picture of Documented Memory. Written & Directed by Tatiana Pentes, Digital Sound & Moving Image: Geoffrey Weary
Black Box: Painting A Digital Picture of Documented Memory. Written & Directed by Tatiana Pentes, Digital Sound & Moving Image: Geoffrey Weary

Launch BlackBoxv3 online

“It is inscribed as on Pandora’s Box…do not open…passions…escape in all directions from a box that lies open…” from Bruno Latour’s “Opening Pandora’s Box”, in Science in Action: How To Follow Scientists & Engineers Through Society, Harvard University Press, Cambridge, Massachusetts, 1987, p1-17.

Abstract

This work investigates and records the production of a digital media artwork blackBOX: Painting A Digital Picture of Documented Memory, generated through the media technologies of interactive multimedia, exploiting the creative potentials of digitally produced music, sound, image and text relationships in a disc based & online (Internet) environment. The artwork evolves from an imaginary electronic landscape that can be uniquely explored/ played in a non-sequential manner. The artwork/ game is a search for the protagonists hybrid cultural identity. This is mirrored in the exploration of random, fragmentary and non-linear experiences designed for the player engaged with the artwork. The subjective intervention of the player/ participant in the electronic artwork is metaphoric of the improvisational tendencies that have evolved in the Greek Blues (Rembetika), Jazz, and Hindustani musical and performative dance forms. The protagonist Nina’s discovery of these musical forms reveal her cultural/ spiritual origins. As a musical composer arranges notes, melodies and harmonies, and sections of instruments, so too, the multimedia producer designs a ensemble of audio-visual fragments to be navigated.

Dance also becomes a driving metaphor, analogous to the players movement in and through these passages of image/ sound/ text and as a movement between theories and ideas explored in the content of the program. The central concern is to playfully reverse, obscure, distort the look of the dominating/colonialist gaze, in the production of an interactive game and allow the girl to picture herself.

One of my objectives is to explore the ways in which social research can be undertaken by the creation of an interactive program in the computer environment utilizing interactive digital media technologies. The study reveals that, through the subjective intervention of the player/ participant (user)* with the digital artefact, a unique experience and responsiveness is produced with the open-ended text. The work is comprised of a website http://www.strangecities.net; an interactive CD-ROM; a gallery installation; digital photomedia images: and a written thesis documenting and theorising the production.

Classical Indian dance music: Bharata Natyam

Nirmal Jena & Odissi Dance Co.

* The term player/participant (user), while widely debated has been in usage from the 1980s to refer to the unique human interaction with the digital artefact, electronic screen work, and computer interface.

Read the research paper: BlackBOX : painting a digital picture of documented memory. Published University of Technology, Sydney UTS ePress Institutional Repository
Australasian Digital Thesis Program http://epress.lib.uts.edu.au/dspace/handle/2100/357

Black Box interface still by Tatiana Pentes
Black Box interface still by Tatiana Pentes

WORSHIP: SCULPTURE: DANCE

Tatiana Pentes, WORSHIP SCULPTURE DANCE, Master of Art (Media Arts), CoFa, UNSW, 1995 [download paper]

Figure 1 Digital montage from A Few Small Snaps digital film artwork by Tatiana Pentes

Tatiana_AFewSmallSnaps

ABSTRACT
This study documents the production of a set of digital film artworks installed in the College of Fine Arts gallery as the culmination of the Master of Art (Film, Video, Sound, and Computing), Media Arts. The digital film artworks are comprised of : (i) Worship Sculpture Dance: Odissi : Movements in Stone, the imaging an ancient devotional classical Indian dance form Odissi, from the state of Orissa, India; (ii) Zang Tumb Tumb 1, inspired by the Futurist sound poetry of Filippo Tommaso Marinetti, and the Luigi Russolo and The Art of Noise; (iii) A Few Small Snaps, the digital animation of a series of autobiographical self-portraits stimulated by a study of the Mexican self-portrait painting of Frida Kahlo; and  (iv) Strange Cities2 an interactive CD-Rom new media script. Strange Cities script (writing) has been included to the Worship Sculpture Dance study as blueprint for potential future research and development. The aim of this creative research has been to focus on new technology as a contribution to a questioning of traditional (analogue) modes of art production.

The approach has been to explore & image traditional classical Indian forms of representation (dance, choreography, & music) and to re-interpret and translate these ancient  forms  as a new form of engagement.  At the same time, the objective of this creative research has been interrogate transforming notions of the filmic, televisual, radio(audio)phonic, sonic  and the (digital) computer medium, and to investigate questions of authorship and to challenge the uniqueness of the art object. This creative work is the outcome of conceptual and art historical research, focusing on the potential of an articulation of the philosophical, historical, cultural, formal and spiritual in a digital (computer) landscape.

Technological and Conceptual Framework
These digital films that have been produced and installed in the gallery context: (i) Odissi : Movements in Stone; (ii) Zang Tumb Tumb; and (iii) A Few Small Snaps, for the Worship Sculpture Dance forming a major creative artwork exhibition.

The objective of this creative research has been to question traditional (analogue) modes of art production, and the approach has been to explore & image avant garde European sound poetry, self-portraiture and traditional classical Indian sanskrit forms (dance, choreography, and music culture) and to re-interpret and translate these (analogue) forms (using a new stylus, pen & glue-stick) and to produce a critical engagement with these representations of Other. Simultaneously, the objective has been to interrogate transforming notions of the filmic, televisual, videographic radio(audio)phonic, sonic and moving image (animation) in the (digital) computer environment; to investigate notions of ‘self’ in a cross-cultural environment; to question the Western concept of authorship and to challenge the uniqueness of the art object.

These digital film artworks have been generated in the new multi-media environment of the computer. The installation of these digital films in the gallery context has provided the context for social interaction and engagment with the artworks in the form of an exhibition. The artworks have been produced using Macintosh computer software and hardware, and the following
software digital imaging and editing programs.

Worship: Sculpture: Dance: a digital film by Tatiana Pentes: special thanks Geoffrey Weary
Worship: Sculpture: Dance: a digital film by Tatiana Pentes: special thanks Geoffrey Weary

Image 2. Digital film still Chitritta Mukerjee, Odissi Dance Company performs Konarak Kanthi at The Performance Space, Sydney 1993, by Tatiana Pentes